![]() ![]() it would be easy to have horses act as a storage container - and lots of mods do that - but Bethesda don't because it draws attention to a relatively weaker part of the game). Horses are something they deliberately try to draw attention away from because there isn't that much good about them (e.g. For instance, they can't move that quickly, because there is so much data in a Bethesda game that if you move too quickly the game can't keep up and you get really obvious texture "pop-in" and the like. Todd Howard actually explicitly said this in his recent podcast interview. ![]() I think the bigger issue is that horses in Bethesda games suck. Gatorclaw facility in Nuka World), so they could make up a cool quest that involves bringing back horses via technology. I don't see that as being too big an obstacle: we know cloning and genetic manipulation technologies exist in that universe (e.g. As others have noted, horses are canonically extinct in Fallout. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |