![]() Looking forward to trying the new stuff in FO4. (hopefully in ways that would not be noticeable to the user)Īnyway, really had fun with Interesting NPCs in Skyrim. I imagine if I looked at all the entries for Fallout4.esm, TftC may conflict with some vanilla quests there too. There are other quests the TftC esp has entries for that conflict with UFO4P fixes too, like Taking Independence, Liberty Reprimed, The Lost Patrol. But why is TftC editing the Sanctuary quest? Kind of confusing. quest edits to 0005DEE4, Min01 (Sanctuary) where 3dnpc_fo4.esp has what appears to be an ITM entry for that quest, except it’s actually missing a Patch_1_6 entry - so maybe TftC’s overwrites are older than the fallout4.esm master? Since this quest has an entry, a fix from the UFO4P also gets overwritten by TftC. TftC also conflicts with the UFO4P (unofficial patch) in surprising ways, e.g. I guess it is critical that TftC must have these ITM records? One example is cell 00017DF7, ConcordMuseum01. The TftC entry is identical to master – vanilla. ![]() ![]() I notice that in many places, this mod will have a full entry for a cell that is edited by another mod (often Collector’s Guides: ) that does not have precombined meshes. I just installed their latest versions via NMM and am using FO4Edit to resolve conflicts between mods. Hello, I am looking forward to trying TftC and Atomic Radio. ![]()
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